Problem with Maya blendshapes when imported to Unity 1.2

Hi everyone!!

I need to import my animations made in Maya 2017 to Unity 1.2. I’m managing the animation in Maya with joints for the body and blendshapes for the face. When I bake the body animation, Unity reads it just fine, but the blendshape animation, which I bake from the blendshape node into de model, once exported as FBX and imported into Unity 1.2, it doesn’t work, animations don´t show up. Can anyone help me? And yes, it’s very important that I use the version 1.2 because is for an Oculus Quest project.

Thanks in advance!!

For starters, we’re going to need to know the actual version of Unity. No, you are not using Unity 1.2 because that release was only available for Apple OS and predates the Oculus Quest SDKs by several years. With Unity open it will display the actual version number in the title bar of the editor window.

2019.1.2f1 that’s the one

Why is it very important that you use 2019.1.2? Oculus themselves state that anything after 5.1 can target the Quest…

https://developer.oculus.com/documentation/quest/latest/concepts/mobile-game-engine/