hi, i have modelled a model in Maya, and have a bunch of alpha planes snapped to it. The alpha planes are combined before export to unity. But what happen when i use them in unity is that the planes are not properly snapped to the mesh anymore, in stead they kind of float in the air, close to where they was originally suppose to be snapped to.
Another thing also, im not sure if this is so, but it looks like im missing a few planes as well, but it might just look like it because of the first problem. Does any body know about this problem, and maybe how to fix it?