Hi… I made my animation in Maya 2017 and baked it so I exported my selection to FBX and then imported it to Unity but when I drag it to my work space, one of the eyes of my character dissapeard or gets some wird properties that doesn’t match with the original animation, which looks normal on Maya.
Looks like the normals on the left eye are inverted.
Did you mirror the eye over? That causes this often.
You can make it visible in maya if you enable backface culling in the viewport settings.