Hi,
Before I started on my main project (an apartment), I’ve tried this MirrorReflection2 on a test scene (boxes and planes done with max exported as fbx). Everything was fine.
Now, I’m working on the apartment (made in maya), several mirrors in the scene (all planes), as I found in the forum i’m using as many material as mirrors in the scene. With the mirror done in max, my reflection is inverted. If I import mirror done in max there is a line in the middle of the mirror which is the axis of reflection… I’ve tried reset xform, uvmaps, importing a simple plane from a blank scene in max… nothing worked! At some point I’ve been able to import one correct plane by creating a box and delete 5 of the 6 faces it worked only once…
The first test scene was working fine, I do not understand at all what’s wrong.
Please help
ps first screenshot is MirrorReflection2 with the max plane weird split reflection, second one is MirrorReflection2 with the maya mirrors

