Problem with Mixed lights and Light probes - Untiy 5.1.1

Hello there good people of the unity forums!
I have a problem! When using lightprobes in a scene, with mixed lights, It looks like, the lights wont affect the objects that use lightprobes!

Lights in screenshot are directional light and spotlight.

In Unity 5.2.2p4 This is still an issue… None of the objects using light probes, get mixed light and ambient light from the “ambient light source”… so yeah, still broken.

Is General GI>Directional Mode set to Directional Specular?
Oh by the way, you can try out in 5.3 rc1 Unity Editor Beta Releases

Yep directional specular is on, this seems to be a problem that occures all the time, in new projects/scenes

If anyone know how to get Objects that’s using lightprobes to receive mixed lights/Ambient light from ambient source let me know. Right now Lightprobes are useless, causing objects to be too bright, and super flatt, next to nothing specular.

Yeah Morgan, lighting prior to 5.3 is computed in linear when using probes, so if you’re in gamma you end up with wrong probe lighting. Also mixed lights are broken too. 5.3 solves some of it.
So for now you can get around too bright problem by switching all mixed lights RT, switch on RT GI and linear mode.

well, im in linear mode, so it looks like its all bonkers, cant go with realtime GI cause performance hit, and we kind of need the mixed lights for performance reasons