I have made a model for my game I’m making, saved it as an FBX file in Blender, and imported it. No problems importing it into Unity, but when I try to add my custom character controller, and add colliders(controller is for moving to test) it falls through the floor. I have terrain, so I have added literally almost all of the colliders. There isn’t any “generate colliders” thing people say to click when exporting; and I think it’s just Blender not having that option.
Any information would be helpful, thanks!
P.S: Objects with rigidbody don’t fall through the floor, but my models do.
A screenshot of the offending model, and it’s setting in Unity can be helpful for people to help you.
What is there to see? The model is an .FBX file, has nothing but an animator and transform on it. There really isn’t much to it.
Well, the purpose of the screen shot is to help people help you, by eliminating potential cause of your problem, I could ask, “is the box ‘is trigger’ checked on your model”, but if I could see it in the screen shot, I would know whether or not it’s the problem. Anyway, here is a link to a post with many answers to that question. Hopefully you can find an answer there.