So i want to move my enemy sprite downwards ,
public float speed;
void Start()
{
GetComponent().velocity = transform.forward * speed;
}
i coppied this code from a Unity tutorial, but it was getting Rigidbody and i needed Rigidbody2D so that the only change that i’ve made.
like : transform.down (might be -transform.up) instead of transform.foward? 
Downward would be its Y Axis, so it’s velocity would be going -transform.up. Rigidbody2D will only allow movement in the X and Y Axis (as far as I’ve used it anyways)
transform.up worked.Thanks so much to both of you.
1 Like
no problem, you’re welcome.