Problem with moving prefab clones

Hi,

I have Gameobjectst and made prefabs out of them. But i have a problem moving them with “lerp”. I think it has something to do with “instantinating” . I used nearly the same functionality in another script and there it works.

I want to spawn “Instances” of my prefab Objects. One Instance every x seconds.

The “Spawn” function is working fine. The problem ist the “move” function. The Objects are spawning at the correct position, but “lerp” move them instantly some units away. I figured out that this is because “beginningTime” is always set to zero after the function “move” started. But i have no idea why this is happening all the time.

Here an example how my Code looks like:

// GameMaster Class, here i manage the whole game:

#pragma strict

var crebse : GameObject; 
var actualInsect : GameObject;
var spawnTimer : float;
var firstTime : float;
var randomNum : int;
public static var insectsArray        = new Array();
   
function Start ()
{
    spawnTimer = 0.0;
    crabs = GameObject.FindGameObjectWithTag("Crabs_Prefab");
    firstTime = Time.time;
}

function Update () {

    spawnInsects ();
     moveInsects ();
}
    function spawnInsects ()
    {
        var secondTime = Time.time;
       
        // Spawn all 3 Seconds an Insect
        if( secondTime - firstTime > 3.0)
        {
            firstTime = Time.time;
            crabs.GetComponent(WaterInsects_Script).Spawn();
        }
    }


function moveInsects ()
{
    // go through all created instances and move them
    for (var i: int  = 0; i < insectsArray .length; i++)
    {   
        actualInsect = insectsArray[i];
        var Insectnumber = i;
        actualInsect.GetComponent(WaterInsects_Script).Move();
    }
}


//The Script "WaterInsects_Script" that is attached to the "Prefab Objects":


#pragma strict

private var spawnInsect : GameObject;

var movementSpeed         : float;
var distCovered             : float;
var fracJourney             : float;
var timeAtSpawn             : float;
var journeyLength             : float;

function Start ()
{
}
function Update () {
}
function Spawn ()
{
    var newWaterAnimal = this.transform.gameObject;
    journeyLength = Vector2.Distance(Vector2 (0, 2), Vector2 (5, 5));

    spawnInsect = Instantiate (newWaterAnimal, Vector2 (0, 2), Quaternion.identity ) as     GameObject ;
    GameMaster_Class.InsectsArray.push(spawnInsect);
   
    // The is variable is set when an object spawns
    timeAtSpawn = Time.time;
}

function Move ()
{

// calculate the actual moved way            
distCovered = (Time.time -timeAtSpawn)* movementSpeed;

// calculate the actual percentage of the moved way           
fracJourney = distCovered / journeyLength;

// move the object with lerp
gameObject.transform.position = Vector3.Lerp(Vector2 (0, 2), Vector2 (5, 5), fracJourney);   
}

Im Sorry that this is a little bit messy, i copied some parts out and changed some names.

Ok, i dont know how but i think i got it to work now. But need still to do some test if it really does Oo