Problem with my 3D character from Mixamo

Hello,
I would like to import 3D animated characters for Mixamo on my Unity Project. But each time I try, the face of my character get deformed.
How can I solve this problem ?

Thank you

Camille

@tormentoarmagedoom Yes I know this is really uggly … ^^

Yes it’s always the same points (eyes , mouth + teeth and sometimes other parts depending on the camera angle).
The problem is that I am a beginner on Unity and I don’t really understant what meshes and vertex are… ^^
So I think there is just something to change in my character’s settings, but I don’t know what to change.

It looks like there is a problem with transparency and depth (see left females right hand/upper leg). The cracked look on the face is also caused by this.

Try changing the shader of material on the characters skinned meshrenderer to a different (builtin) Shader that doesnt use an alpha pass for example Mobile/Diffuse. If you still want to use transparency, try using a cutout shader and tweak its alpha cutoff value.