Problem with my code and CANT FIND THE MISTAKE!!!

So, I got the error message: "Assets/Scripts/PhysicsObject.cs(66,47): error CS1525: Unexpected symbol `)’ "

I looked through the code multiple times for the closing bracket but I can’t find any misplaced ones. I also checked for other noting flaws but couldn’t find any for as far as I know…

Can someone help? Here’s the full list (and yes, it’s pretty much entirely copied from the 2D Platformer Character Controller tutorial but I’m a huge code-noob and still learning)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PhysicsObject : MonoBehaviour {
	
	public float gravityModifier = 1f;
	public float minGroundNormalY = .65f;
	
	protected bool grounded;
	protected Vector2 groundNormal;
	
	protected Rigidbody2D rb2d;
	protected Vector2 velocity;
	protected ContactFilter2D contactFilter;
	protected RaycastHit2D[] hitBuffer = new RaycastHit2D[16];
	protected List<RaycastHit2D>hitBufferList = new List<RaycastHit2D> (16);
	
	protected const float minMoveDistance = 0.001f;
	protected const float shellRadius = 0.01f;

	void OnEnable()
	{
		rb2d = GetComponent<Rigidbody2D> ();
	}
	
	void Start () 
	{
		contactFilter.useTriggers = false;
		contactFilter.SetLayerMask (Physics2D.GetLayerCollisionMask (gameObject.layer) );
		contactFilter.useLayerMask = true;
	}
	
	void Update () 
	{
		
	}
	
	void FixedUpdate () 
	{
		velocity += gravityModifier * Physics2D.gravity * Time.deltaTime;
		
		grounded = false;
		
		Vector2 deltaPosition = velocity * Time.deltaTime;
		
		Vector2 move = Vector2.up * deltaPosition.y;
		
		Movement (move, true);
	}
	
	void Movement (Vector2 move, bool yMovement)
	{
		float distance = move.magnitude;
		
		if (distance > minMoveDistance)
		{
			int count = rb2d.Cast(move, contactFilter, hitBuffer, distance + shellRadius);
			hitBufferList.Clear ();
			
			for (int i = 0; i < count; i++)
			{
				hitBufferList.Add (hitBuffer *);*
  •  	}*
    
  •  	for (int i = 0; i < hitBufferList.count; i++)*
    
  •  	{*
    

_ Vector2 currentNormal = hitBufferList*.normal;*_

* if (currentNormal.y > minGroundNormalY)*
* {*
* grounded = true;*
* if (yMovement)*
* {*
* groundNormal = currentNormal;*
* currentNormal.x = 0;*
* }*
* }*

* float projection = Vector2.Dot (velocity, currentNormal);*
* if (projection < 0)*
* {*
_ velocity = velocity - projection * currentNormal;_
* }*

_ float modifiedDistance = hitBufferList*.distance - shellRadius;
distance = modifiedDistance < distance ? modifiedDistance : distance;
}*_

* }*

_ rb2d.position = rb2d.position + move.normalized * distance;
* }
}*
I wrote it in Notepad++ with C# syntaxis and character set UTF-8-BOM
Hope to hear from someone soon_

Line 66 should be:

 for (int i = 0; i < hitBufferList.Count; i++)

“Count”, not “count”. But other than that, as far as I am concerned, everything works well.