So I’ve animated a door in maya 2016 with joints then I imported into unity 5, every thing is working I got the press “e” script running, but I have this problem that when I walk into the door it seems like the collider is not working I’ve tried putting a mesh collider on but it didn’t work, it worked before, but then I didn’t use joints but if I animate with the normal Rotate tool It wont give me the effect that I’m looking for (I need my door to be able to run the animation the door it self and the handle moving)
Is there a way to make the box collider move with the animation so it just doesnt block the way in like it is know?
Or is there a better way to animate a door with a door handle moving?
PLEASE HELP!
