Problem with NAT - on my hosted Master Server

So I just installed the master server and changed my code to use it. I have a public IP and I’ve changed the router and firewall rules to redirect the connection. It’s working fine for internal connections.

Then I loaded the Facilitator and it seems to be running fine. I also opened the ports for it, and changed my code appropriately.

When I try and connect I see in the Facilitator log that both clients are connected:

22-09-2013 00:37:56	INFO	Writing PID to Facilitator.pid
IP address: 127.0.0.1
IP address: 192.168.1.112
IP address: 127.0.0.1
IP address: 192.168.1.112
22-09-2013 00:37:56	LOG	Unity Facilitator version 2.0.0
22-09-2013 00:37:56	LOG	Listen port set to 50005
22-09-2013 00:37:56	LOG	1000 connection count limit
22-09-2013 00:37:56	LOG	To quit press Ctrl-C
----------------------------------------------------
22-09-2013 00:38:18	INFO	New connection established to 72.94.51.176:1025 (2087940868)
22-09-2013 00:38:25	INFO	New connection established to 70.192.130.139:3913 (1519409505)

However, on both the client and the host I get:

receiving NAT puncthrough attempt from target xxxxxxxx failed

Everything I’ve read points to ports being properly opened, but I think I’m covered there as I’m able to see the game to join, and on attempting to join I see the entries in the Facilitator console.

What else might be going on? This worked when I used the Unity Master Server, but it seems to be down for the past week or two, so I decided it was time to get my own up and running.

Any help GREATLY!!! appreciated

Thanks,

Larry

I’m not sure what changed, but everything started working. Maybe it was a provider issue, maybe I did something, but either way I’m good, so ignore the thread.