I have a simpel gun script that shoots small bullets, and when the bullets collide with a collider, the bullet script checks the tag, if the tag is “Enemy” it destroys the collided object and then itself. This works great, however when i add a NavMesh Agent to the Npc im shooting, it sets up a new collider, and that collider blocks the collider i have added from the start. The Npc only gets destroyd when i clipp into the Npc object and shoot it from the inside. I tried making the “Enemy” tag collider bigger than the NavMesh Agent collider but that didnt help at all.