Problem with new animation not grounding correctly

Hi, first let me clearify, I’m very new to animations and in no way an expert. We have used a set of anims that came with our IK package (Final IK) we now need to move to other anims to support side step (Strafing). The old ones grounded correctly, but the new does not. I think its root motion config in the anims causing this, but I am not expert, the old animation that works looks like

new animation that does not work

Can I fix the new animation to ground correctly or should I look for another set of animatons?

Ok so I’ve learned that I need to retarget the models animation avatar so that its close to the avatar for the model that comes with the animation asset I want to use. I got this tutorial from the author

So I started to rotate the bones in my model to match the bones on the other model. But now my model it below groundlevel. Are there any sideeffects of translating the bones too? I could translate the hips which will move the entire model up to ground level without effecting the root transform. is this a valid way of solving this?