problem with normal map

hey there,

i am facing a problem using bumped materials. see screenshot. any ideas what could be the cause and how to fix it?

thanks in advance,
ello

Try to set the lightsources to important.

Its a little hard to tell from your screenshot, but that normal map looks like it might be in object space instead of tangent space.

Is that possible? It would explain the error in shading.

Where and how did you create your normal map? Looks like you have some tangent problems. Also make sure to import your normal map under the importer’s Normal Map preset within Unity; look for it in the inspector. If it helps trouble shoot the problem, Unity works perfectly fine with normal maps, so a problem with your map is definitely on your end/user error.

thank you for the replies. its a model from dexsoft so i didnt do the normal maps (those look ok, btw). they say that they have no such issues when using the models in unity.

edit: btw. important setting doesnt change it. looks the same.
edit2: got it… i just didnt set the importer to normal map… works now. thank you for pointing it out.