Problem with normal maps showing!

I cant ever seem to get normal maps to work with lighting turned on in editor.

the first attachment shows the mesh and it has a normal map applied but with the world lightning and sun turned on but details are not showing.

And the second image shows the mesh with world lighting turned off and normal mapping clearly visible. What am I doing wrong? how can I get normal maps to show when my world lightning is turned on?


Are you using a pixel light? In Unity 3, it’s called “Important” in the rendering mode for the light rather than “pixel”. Also the quality settings need to allow at least one pixel light.

–Eric

ah that was it! once I set it the mesh is now showing proper as can be seen in this picture!