Problem with object location from blender to unity

Hello! I’m trying to import some animations with Blender to Unity, my problem comes when, for example, I want a cube to jump so I have to change de position of it in Blender (from 0 to 5 and thats all), but once in Unity, all my cubes in the scene stack in position 0,0,0…

What can I do??

Thanks!!

As far as i know, unity only supports animation importing from blender when the object is rigged (has bones).