I’m creating a map for a game in unity. But I have a case with distance visualization that I don’t know how to solve.
I want to further the range of vision of the player in the game. Because I have puted some prefabs at a very long distance but from the perspective of the player and it’s not visible, it’s as if it were invisible for the player, and I realized that if an object is too far from the player, he does not see it. How do I fix that?
camera has max view distance setting:

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Note that there is a performance cost to increasing the far clipping plane, and a mathematical relationship between the near and far clipping planes which can cause strange issues with pushing these to extremes. There’s been threads on the topic you can google if you run into trouble, but just wanted to point out to not just set the far clipping plane to a million and calling it a day because you’ll run into issues.
thank you