Problem with Occlusion Culling (858870)

Hi,

I’m trying to make Occlusion Culling work in my test scene but no matter what configuration I try with baking, camera always draws way more than it needs to. I’ve marked all my static objects Static (which is also makes them both Occluder Static and Occludee Static as well) and not using any baked lighting.

As you can see in the image, most of the level is behind the walls but they are being rendered as seen in the scene view:

(Image link just in case you can’t see the image above)

I’m using Unity 2020.3.19f1 on Windows.

Anyone?