Problem with occlusion culling and realtime reflection.

Hi friends,
I am using realtime reflections in my game, but I am using the occlusion culling too and it gives problem which is but obvious because when my player look down that time the roof and ceiling fan and some objects are culled and because of that its reflection on the floor gets disappeared :frowning: so is there any solution or should I cancel the plan of doing occlusion culling :stuck_out_tongue:

5 years past and still no answer?) I suffer from the same problem when using HDRP Planar Reflection + Occlusion Culling. Any suggestions, guys?