I try to use mouse to detect clicks on gameobject. I create simple cube 1 x 1 x 1 on the cenetr of terrain and then I put code for clicks like below. This is javascript and I get only one time each clicks(Debug messages) and I think this should work every time. And I also check the box Collider is on and there are no other gameobject and I use default layer on the scene
function OnMouseEnter() {
Debug.Log("Enter");
}
function OnMouseExit() {
Debug.Log("Exit");
}
Why I get only one Debug-message from each OnMouseX-functions???
I agree with you, syclamoth. Also, I would avoid using OnMouseEnter, for my own superstitious reasons. I haven’t had good luck with that function, for some reason.
Secondly, you’ll need to use some raycasting here, I think. Here’s some code of mine that detects an object with a tag that has been clicked on. Just put it in your code and change the tag, and you’ll be set to go.
Cheers!
function Update ()
{
if (Input.GetMouseButtonDown(0))
{
var hit : RaycastHit;
var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
if (Physics.Raycast (ray, hit, 100.0))
{
myTarget = hit.collider.gameObject;
if(myTarget.tag == "ENTER YOUR TAG HERE")
{
//DO WHATEVER
}
}
}
}