So, im trying to do a game where you have to collect coins and thats it, i can make the coin dissapear, get +1 in the counter, but i have a problem with a text.
So when i get close to the coin, a text show up in the scream, when i go away the message dissapear, but my problen is, that if i take the coin (destroy the object) the message get stuck in the screen, and i have to go to the next coin, get close and get away to make the message dissapear again, anyone have some idea of what im doing wrong?? here its what i use for that.
This one its to make the message just show up when i get close to the coin
public GameObject Boton;
public GameObject Personaje;
void OnTriggerExit (Collider hit) {
if (hit.gameObject.tag ==(“Player”)) {
Boton.SetActive(true);}
}
}
So what im guessing is, that when the coin dissapear, the collider go with that object, so i
technically dont leave the collider, idk how to explain, hope someone can help me, and sorry for my english.
Here i am again, hahaha, this time the problem it is with a door, i already did that when i get close i can see the message “press this key to open”, when i open, its shows me “press this key to close” but after that, i dont know how to make that message dissapear, i tried with OnTriggerExit in both texts, but its not working, Anyone have some idea? i did that in 2 different scripts, one its the one that make the door open and close, but it wasnt showing me the message the first time i went to the door, so i made another script, with OnTriggerEnter to show me the open message, and OnTriggerExit to both texts.