The OnTriggerEnter of a SphereCollider itsnt detecting collision with CharacterController that isnt moving, and works fine if the Character is moving. Im using C#.
Thats the code im using on the Object with the SpherCollider:
void OnTriggerEnter(Collider col) { ... if(col.gameObject.tag == "Actor") { ... } }
The gameObject with the tag actor have a CharacterController with a BoudingBox.