Problem with painted Tile Size with new Tilemap feature

The new TileMap feature is awesome! I just have one problem - if i paint tiles on the map, each tile is bigger than the tile cell. In the Tile Palette window, all seems to look fine…this makes it impossible for me to paint a nice looking path because the tiles overlap each other.

You’ll want to either change your grid component’s properties like cellSize, or change your tile texture’s pixels per unit to match your grid config.

Thank you very much, changing the texture’s pixels per unit to match one unit worked. :slight_smile:

2 Likes

How do we do that? I did it for one previous palette and I can’t seem to do it again for another one :frowning:

Pixels per unit is set per texture, so find the texture you used to make the tile, and you’ll find that setting in the import options with the rest of the formatting, compression, sprite editor, etc.