I’ve been searching for weeks for a solution to this problem, and I’ve found nothing, I seem to be the only person on this planet that has ever had this problem, and I’m becoming pretty desperate now.
I have 2 objects, with a separate armature each, a gun, and 2 arms. I want to parent them together in a way that would work with unity, I would’ve thought using the “ChildOf” constraint would work, but apparently not, I can’t get it working, the animations end up going WAY in front of the object it’s parented to.
I tried using empties, didn’t really get any further with that.
I tried parenting the gun itself with the bone on Unity, and that worked fine! However, I imagine once I get to animating the Shotgun and Machine guns I’ve also modelled, it would be pretty tricky reloading and using any animation that involved the other hand.
So is there a way to parent armatures for an animation in a way that would work with unity? Or could someone give me a tutorial on it?