Problem with passing object to another script.

Hello, I created custom class called Monster (to contain Monster data). After that I created MonsterDatabase class where I want to store all Monsters. Here is my database code:

public class MonsterDatabase : MonoBehaviour {

	public List<Monster> Monsters;
	List<Item> items;
	
	void Start () {
		Monsters = new List<Monster>();
		items = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent<ItemDatabase>().Items;

		Monsters.Add(new Monster("InitialMonster",
		                         100,
		                         25,
		                         15,
		                         0,
		                         5,
		                         MonsterType.BEAST,
		                         RarityType.UNCOMMON,
		                         AttackType.CRUSHED,
		                         new List<Item>(){items[0], items[1]},
								 new List<float>(){0.90f, 0.50f}));
	}
}

Everything is okey, I can see all values and Lists with Items & chances to loot them in inspector after starting game.

Now I want to spawn Monster which will have in script MonsterController copy of that monster created in Database. I have that:

Monster monster;
void Start () {
	monsterDatabase = GameObject.FindGameObjectWithTag("MonsterDatabase").GetComponent<MonsterDatabase>();
	this.monster = monsterDatabase.Monsters[0].GetMonster();

	//Die();
}

where GetMonster() is method inside Monster Class to get copy of it:

public Monster GetMonster()
{
	return new Monster(this.monsterName, this.experience, this.health, this.defense, this.damageFrom, this.damageTo, this.monsterType, this.rarityType, this.attackType, this.lootItems, this.itemProbability);
}

Unfortunatelly inside MonsterController monsterDatabase seems to be empty. I don’t know why cus i can see it have “InitialMonster” when I open it in inspector. Can someone tell me what I am doing wrong? If I am not clear please leave a comment, I will try to explain my problem better.

OMG! I know why, I had to put MonsterController after MonsterDatabase in MonoManager script execution timer… Sorry for spam…