Hi,
I’m very new to Unity, and using a Mac to code and test etc. I needed to send a test version to someone who uses a PC, so used the build settings to produce a standalone application for Windows. Unlike the Mac standalone which produces a single file, it produced a .exe file and a data folder. I zipped these up and sent them to him, he unzipped them, ran the exe and got an error something like “Error: failed to load mono.” It won’t run. Not being well versed in such matters, nor with a PC to play around with, I can’t figure out what I did wrong/he is doing wrong.
Any ideas?
Many thanks
Steve