Hi,
I’m new to unity and I’m trying to build a game based solely on physics, as a way to learn how to use the engine. I’ve built a wall composed of cubes 1x1x1 in size stacked on each other, without any space in between them, but when I run the project all the pieces fall a bit before resting as if there was space between them, which makes it difficult to construct a complex scene composed of individual bricks like a multistory building.
The object of the game is to destroy the building with weapons, but if it destroys itself before the player starts it isn’t that much fun:).
Any suggestions?