Problem with physics

Hi,

I’m new to unity and I’m trying to build a game based solely on physics, as a way to learn how to use the engine. I’ve built a wall composed of cubes 1x1x1 in size stacked on each other, without any space in between them, but when I run the project all the pieces fall a bit before resting as if there was space between them, which makes it difficult to construct a complex scene composed of individual bricks like a multistory building.

The object of the game is to destroy the building with weapons, but if it destroys itself before the player starts it isn’t that much fun:).

Any suggestions?

it seems that your colliders are bigger than your actual
boxes make the colliders smaller or use mesh colliders this should resolve the issue I think :smile:

Put the objects to sleep in a Start() function or something, using rigidbody.Sleep().

–Eric