So, I’m starting to design a new game, and I just did the main character… Then I did the sprite for his Breath while he´s standing still, but when I save from Photoshop in the game files (so i can use in unity) the colors just show in the animation wrong, there is red blur all over it… I just checked to see the filter mode and it’s “point (no filter)” so I think the problem is with the color pallette or with bad pixels…
If someone have an idea to solve it, I’m all ears… Thats on PS and the lower on unity
What are the compression settings for the texture? Try turning the compression completely off for it in Unity… sometimes that will also affect colors. You can also try high quality compression. Click on the original texture as shown below:
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IT WORKED, Thanks A LOT, I was stuck here for like 3 days Hahahaha,
Thank you so much !!!
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