Problem with pixelated lightmaps in URP.

Hi,
Im trying to bake the lighmaps for my simple scene with only one area light above the painting on the left side. I don’t know why i have such a pixelated result with big squares everywhere ?
My settings seems right and lightmap resolution is good (i have tried with highter resolutions and the problem still the same …). My materials are all URP/Lit.
Any ideas ?

Thanks you in advance,
Corentin



Please read the following pinned post: [FAQ] Blocky artifacts appear when I bake a scene. How can I fix them?

Thx a lot ! It’s working perfectly now :slight_smile: