Problem with player running ON wall instead of falling

Hi, I´m having a problem with my game (yes, I’m new with Unity).
I’m trying to make a simple 2d platformer and I ran into this situation:

As you can see, when the player hits the BoxCollider from the side, it tries to get a hold of it instead of just keep going down…

These are the properties of my player:

And the block only has the default box collider.

Any ideas?
Thanks!

the only way ive seen to fix that is a transparent object with a slippery material applied to it

Create new Physics Material 2D with zero friction and add it to collider.