Problem with PNG graphics imported to Unity.

The 2D graphics imported from Photoshop to Unity are of poor quality and the colors of the graphics are changing. When I reset the Project Settings/Player, it changes from linear to gamma, which improves the colors, but I don’t know if this is a good solution or if it’s better to make the game on Linear. Colors on the Gamma option are then okay, but I still see poor quality of the graphics.

I don’t know why I am the only one having this problem, even though I formatted the C drive and reinstalled the program.

Can you be more specific about “poor quality”? I don’t see what the problem is.

I think that’s because there’re lighting in the scene. You can try comparing texture color in Unity’s with Photoshop’s using an Unlit shader.

Also, looks like the skybox is over exposed. Have you tried adding post-processing volume (and tone mapping) to the scene? This should look well most of the time.

If you prefer colors in gamma space, just feel free to use it.