I’ve made a basic RTS game. When I start the game and try selecting an Unit it works fine. Overtime though, after like 2 minutes when I try to click on the Unit again in the area where it selects the unit becomes much smaller. If I pause the scene and check the colliders, they are the same size as in the start, but clicking on them doesn’t do anything anymore. See pictures for clarification.
I also find rather odd that if I Debug.Log(agent.velocity) the velocity on the y axis is getting smaller every second. Is gravity doing this?
In this topic, the issue is almost identical but deleting child objects with different layers didn’t help.

