Hello,
I’m facing some problem. I’m kinda new to unity and decided to use new input system on my new project.
I’m reading values from Vector2 to translate position of my spaceship also rotation (pitch, yaw, roll) are dependent from vector2 position. Everything was fine until I moved to targeting section and while pressing two buttons responsible for flying on different axis, readValue returns values in point (-.7, -.7) instead of (-1, -1) which results in areas which I can’t reach with targeting (dead zones):
Here is the reach while pressing just single axis (A/left arrow - X axis || S/down arrow - Y axis):
I wan’t to recive Vector2(-1, -1) values while pressing A + S keys and left/down arrows, how can I access those values?
** I can’t paste image directly to this post