[ here is my code ]
Vector3 newPos = new Vector3(centerPosition.x, 1.071f, centerPosition.z);
GameObject probeGameObject = new GameObject(“reflectionProbe”);
probeGameObject.transform.position = newPos;
ReflectionProbe probeComponent = probeGameObject.AddComponent() as ReflectionProbe;
Warning: Rendering to mipmap levels other than zero is not supported on this device
Error: WebGL: A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, because it is a cube map texture, with a minification filter not requiring a mipmap, and is not cube complete (as defined in section 3.7.10).
That error message is currently shown more often then it should be, and can be ignored most of the times.
This will be fixed in 5.3.
The second error does look like it may be related to the problem. But, as @Marco-Trivellato wrote, please file a bug report with a repro case, and post the case number here - then we can take a look and figure out what is going on.
has this been worked out? i’m just about to release a webgl game, but the standard asset shader “glass bump/distort…” is flickering between black and its normal state. I’ve tested on both mac and windows with chrome, safari and firefox. Weird thing is… only seems to happen on firefox while using windows. Also mouse input is bizarre on firefox+windows, but fine everywhere else. I figure it’s a bug.
Built a webGL demo with 5.3.1, but still getting the unusual reflections, attaching the firefox and editor images herewith. Did anyone find any solution on it? please help ASAP
Well, i tried to make a new scene only with the required objects in it.
It looks a bit diffrent then my screenshots, but it’s the same problem.
Nr: 765924
Hi there, I am using Unity 5.4.1p3 and when I am creating a reflection probe in WebGL on Chrome and Firefox I am having this warning : Warning: Rendering to mipmap levels other than zero is not supported on this device