Problem with reflections

There is some unwanted reflection when I look to the leaves (which are actually rocks that are somewhere else):

Another issue is when I point a spotlight to the window:

I’m using Baked GI in Built-in render pipeline. I have trying to tweak some things but with no results

The first issue seems to be related to shader sorting. Either switch your shader to a different rendering mode, or try adjusting its Render Queue property.

Second issue looks like NaNs. They can manifest themselves when using high specular/smoothness values in your texture/shader. I’d suggest looking there first. You can also try ticking Stop NaN Propagation checkbox in the Post-process Layer component.

If NaN issue reproduces only after baking lightmaps, then it might be a directionality issue. Switch to Directionality scene debug view mode to verify it. To fix it, either bake using CPU lightmapper, or switch to non-directional mode.

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Nice. Solved both issues :slight_smile: thanks!

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