Problem with regeneration script

I know this is probably a very simple problems, however I’m having trouble thinking up why it’s wrong.

	public int health = 50;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		if(health < 100) {
			health += 1 * Time.deltaTime * 3;
		}
	
		}

Now this is supposed to regenerate player health over time the only problem is, I’m getting this error when I include the Time.deltaTime bit.

Assets/Assets - scripts/Damage.cs(15,25): error CS0266: Cannot implicitly convert type `float' to `int'. An explicit conversion exists (are you missing a cast?)

As I said before I’m sure this is just something simple that I’m missing so thanks for helping!

In c# you can cast from one type to another with the following syntax:

(type)value

Or in your case:

health += (int)(1 * Time.deltaTime * 3);

Note that this will truncate the float.

For more fine grained control you can use Mathf functions: CeilToInt(), FloorToInt() or RoundToInt().