Problem with Render-pipelines.light, errors in console and not textured elements.

Guys, I’ve tried to follow the instructions in

started with unity 2018.1.13, got the errors in console, thought that probably this is a bug of beta, but then tried with 2018.2 and again got the errors, I don’t think nobody noticed it yet, so probably I’m doing something wrong.
STR:

  1. create a new 3D project
  2. in the Package Manager install Render-pipelines.light

Result:
Errors in console: Shader error in ‘LightweightPipeline/Standard (Physically Based)’: failed to open source file: ‘LWRP/ShaderLibrary/InputSurfacePBR.hlsl’ at line 117 (on d3d11)

After that if I create the shader graph I get the untextured preview:

So could you help me, am I doing something wrong?

You created a 3d project so you don’t have the correct renderer assigned for SRP.

Fix
1 - To fix your problem you need to create a render pipeline asset and assign it.
You can see how to do that here - Feedback Wanted: Shader Graph page-8#post-3411230

Future Projects/Creating a Project
2 - From what I read it seems like you are creating a new project to use the Lightweight Pipeline. You can just create a project with the Lightweight Pipeline Template and everything will be set up for you.

2 Likes

Thanks a lot, now I see what I missed and what should be a starting point. Don’t see a button to increase your karma points )))

I don’t think there are karma points here. Glad I could help though