Problem with replacing animations on the 3rd person controller

I downloaded unitychan from the Asset store to use with the standard asset third person controller and noticed that during the controller’s default run animation, the characters hair doesnt move. Because of this i changed the humanoid run animation in the blend tree to Unitychan’s run animation, whilst this did fix the animation problem she can no longer move and just runs on the spot. Any ideas on how I can fix this?

Its likely because the angular velocities are only set up for the generic animations. You can check it from the animations tab while clicking on the model in the project view.

Should look something like this

Angular Velocity (0, 0, 0)

If they are all zeroes then root motion will not work and then you will have to write your own movement functionality.