Hello,
I have a problem with standalone builds with resizable window mode. Problem exist in Unity 2022.1.14f1, 2022.1.10f1. When I resize the window then some part of the app is not clickable. It is a bug in Unity or should I set up UI/Player prefs in a different way? In the attachments, I’ve added an example project. The last version where I’ve found it works is 2021.2.19f1.
8385744–1106082–Test Scale.zip (1.27 MB)
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If you simply use Input.GetTouch, then please file a bug report!
If it’s done by having a big button with an event, then visualize it and see if that scales properly
I do not use Input.GetTouch and also button is scaling properly as you can see in attached project. I’ve found that this issue is reported and fix is available in latest LTS version https://issuetracker.unity3d.com/issues/broken-mouse-pointer-input-coordinates-in-graphicraycaster-for-certain-window-sizes-in-build-when-run-in-windowed-mode
I don’t download and run random zips from the internet.
Glad they are porting the fix to the LTS versions