Problem with Rigging and FBX

Hello guys. I am having a problem when I convert to fbx and even before I export to Unity I got a lot of troubles. The first video is about how is suppos to work D:

The second one is the rigging problems.
Thank you very much for reading : D

I am sorry the second one is how must work the first one has the problem D:

Honestly have no idea why this is happening. Some guesses

Make sure Unity has the correct root node selected on the rig.

Show the schematic view in Max. It looks like some of the bones are not parented to the root bone.

Is the different meshes all attached as different elements of one mesh? With only 1 skin modifier for the entire turtle?

Maybe select the character root ‘thingie’ in Max before exporting. Is this ‘thingie’ the root node of the entire rig?

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I almost never use this view in Max if you can see a mistake please tell me. I will be gratefull

It is a single Mesh


Afert I convert the file in fbx happen this to the original project D:

looks like one of the axis is not being baked…try to keyframe your head joint manually before exporting.

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It doesn´t work D: but when the animation is running sometimes work and some times doesn´t but is progress because before always didn´t work the animation. Thank you very much : D

Oh thank you guys for your help I could resolve the problem 3dsmax had a problem exporting fbx I send to a friend the file and she could export it perfectly. : D