ShootFrom.transform.rotation.y = Random.Range(0.1F, 1);

That doesn’t work it will exceed the Range values givin , and it rotates all axis’. How would I make this work?

l

ShootFrom.transform.rotation.y = Random.Range(0.1F, 1);

That doesn’t work it will exceed the Range values givin , and it rotates all axis’. How would I make this work?

l

you have to declare angle. it’s the angle you wanna rotate (and it should be in degrees) like

var angle : float = Random.Range(0,90);

ShootFrom.transform.rotation = Quaternion.Euler(0, angle, 0);

it should rotate your object on the y with a random value between 0 and 90 degrees…