var aBox:GameObject;
var bBox:GameObject;
var cBox:GameObject;
var dBox:GameObject;
var eBox:GameObject;
var fBox:GameObject;
var gBox:GameObject;
var hBox:GameObject;
var iBox:GameObject;
var jBox:GameObject;
var kBox:GameObject;
var lBox:GameObject;
var mBox:GameObject;
var nBox:GameObject;
var oBox:GameObject;
var pBox:GameObject;
var qBox:GameObject;
var rBox:GameObject;
var sBox:GameObject;
var tBox:GameObject;
var uBox:GameObject;
var vBox:GameObject;
var wBox:GameObject;
var xBox:GameObject;
var yBox:GameObject;
var zBox:GameObject;
var aBank:GameObject;
var bBank:GameObject;
var cBank:GameObject;
var dBank:GameObject;
var eBank:GameObject;
var fBank:GameObject;
var gBank:GameObject;
var hBank:GameObject;
var iBank:GameObject;
var jBank:GameObject;
var kBank:GameObject;
var lBank:GameObject;
var mBank:GameObject;
var nBank:GameObject;
var oBank:GameObject;
var pBank:GameObject;
var qBank:GameObject;
var rBank:GameObject;
var sBank:GameObject;
var tBank:GameObject;
var uBank:GameObject;
var vBank:GameObject;
var wBank:GameObject;
var xBank:GameObject;
var yBank:GameObject;
var zBank:GameObject;
private var letterBox:Array;
private var banker:Array;
private var numberOfLetter:int;
function Start()
{
numberOfLetter = Random.Range(3,15);
letterBox = new Array(numberOfLetter);
banker = new Array(numberOfLetter);
Debug.Log(numberOfLetter);
for(var i:int ; i < numberOfLetter ;i++)
{
var randomPick:int;
randomPick = Random.Range(1,26);
if(randomPick ==1)
{
//letterBox[i] = aBox;
letterBox[i] = Instantiate(aBox,Vector3(Random.Range(12,34.5),5,
Random.Range(33,78)),gameObject.transform.rotation);
banker[i] = Instantiate(aBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 2)
{
//letterBox[i] = bBox;
letterBox[i] = Instantiate(bBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(bBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 3)
{
//letterBox[i] = cBox;
letterBox[i] = Instantiate(cBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(cBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 4)
{
//letterBox[i] = dBox;
letterBox[i] = Instantiate(dBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(dBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 5)
{
//letterBox[i] = eBox;
letterBox[i] = Instantiate(eBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(eBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 6)
{
//letterBox[i] = fBox;
letterBox[i] = Instantiate(fBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(fBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 7)
{
//letterBox[i] = gBox;
letterBox[i] = Instantiate(gBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(gBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 8)
{
//letterBox[i] = hBox;
letterBox[i] = Instantiate(hBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(hBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 9)
{
//letterBox[i] = iBox;
letterBox[i] = Instantiate(iBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(iBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 10)
{
//letterBox[i] = jBox;
letterBox[i] = Instantiate(jBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(jBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 11)
{
//letterBox[i] = kBox;
letterBox[i] = Instantiate(kBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(kBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 12)
{
//letterBox[i] = lBox;
letterBox[i] = Instantiate(lBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(lBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 13)
{
//letterBox[i] = mBox;
letterBox[i] = Instantiate(mBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(mBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 14)
{
//letterBox[i] = nBox;
letterBox[i] = Instantiate(nBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(nBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 15)
{
//letterBox[i] = oBox;
letterBox[i] = Instantiate(oBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(oBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 16)
{
//letterBox[i] = pBox;
letterBox[i] = Instantiate(pBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(pBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 17)
{
//letterBox[i] = qBox;
letterBox[i] = Instantiate(qBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(qBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 18)
{
//letterBox[i] = rBox;
letterBox[i] = Instantiate(rBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(rBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 19)
{
//letterBox[i] =sBox;
letterBox[i] = Instantiate(sBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(sBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 20)
{
//letterBox[i] = tBox;
letterBox[i] = Instantiate(tBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(tBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 21)
{
//letterBox[i] = uBox;
letterBox[i] = Instantiate(uBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(uBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 22)
{
//letterBox[i] = vBox;
letterBox[i] = Instantiate(vBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(vBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 23)
{
//letterBox[i] = wBox;
letterBox[i] = Instantiate(wBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(wBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 24)
{
//letterBox[i] = xBox;
letterBox[i] = Instantiate(xBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(xBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else if(randomPick == 25)
{
//letterBox[i] = yBox;
letterBox[i] = Instantiate(yBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(yBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
else
{
//letterBox[i] = zBox;
letterBox[i] = Instantiate(zBox,Vector3(Random.Range(13.5,35),0,
Random.Range(31.5,80.7)),gameObject.transform.rotation);
banker[i] = Instantiate(zBank,Vector3(Random.Range(12,34.5),0,
Random.Range(33,78)),Quaternion.identity);
}
}
}
function Update ()
{
}
this is my code and i attached it on my game stage and my problem is this script is supposed to create an object with a random position with NO rotation…
but somehow my objects are always rotating when its created as u can see in the picture …
i hv tried to fix it but seems its fruitless ![]()
i hv tried
- add an rigidbody and constraint rotation
- add another code under existing for statement
for(var i:int;i< numberOfLetter ;i++)
{
banker[i].transform.position.x = 270;
}
- add additional code for every single prefab
gameObject.transform.rotation.x = 270;
none of these is working …
im noob at unity and programming plsss help me i dont know what ive done wrong ![]()
