Problem with scene view (editor) coloration after forward renderer feature change

Hi,

After configuring the forward renderer to set up rendering features I get this coloration in scene view over everything, even UI and even if i revert the changes. Is there a way to remove this?
Light and PP are disabled in the scene view, tried that and it doesn’t affect it at all.
From what i discerned, was that the fog feature i added has this color as one of the included fog colors. However, even if forward renderer is changed to the one that doesn’t even include it, scene view (editor) does not react to it. Everything looks ok in the game though.

Unity Version: 2019.4.41f
Rendering Pipeline: URP


Checked the colors as well but nothing seems wrong.

Is it a gizmo? If you disable Gizmos is this coloration still visible?

Just tried it, not the gizmo. Seems like this renderer feature for fog, leaves the fog in the scene view after being started in game, and the only workaround I’ve found is to move to a different scene that is “clean” then back to this one.

I don’t think this is a unity issue but might be wrong there, not sure how renderer features work exactly.