I am using the GetComponent method to tell if an enemy is dead, but it comes up with the error ‘enemyHasDied’ is not a member of ‘UnityEngine.Component’. Here is my code.
function Kill(){
var newSpawn = GameObject.FindWithTag("Player").GetComponent(EnemySpawn);
newSpawn.enemyHasDied();
Destroy(this.gameObject, 2);
}
enemyHasDied is a function in the EnemySpawn script so I don’t know what’s going on.