problem with shader creating mismatch tile lighting

Hey so I have a material and in the actual .png I use, the red is the same color all the way across, but my object goes light to dark from left to right so I get really bad tiling lines

Imgur

When I set the shader to unlit it looks fine, the texture tiles without problem.
Any idea what’s going on with this and how to get a uniform lighting across all of the objects??

here it is with the unlit shader: Imgur: The magic of the Internet

Mesh normals aren’t aligned.