problem with shadows cameras

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Whoa this is an old thread. I’d like to know a solution too.

yes, but still no resolution =(

I would also like to know how to fix this…any progress on this?

not yet

Are you using Unity Pro? If not, Dynamic Shadows is a Pro only feature – you’ll only get baked lightmaps or static shadows to work, but no fancy magic.

Of course I use it, the problem is not in the lacking of dynamic shadows (as far as I have them), but in the lacking of any kind of shadowing in the second camera with the different FOV (for the hands with weapon) that are in depth only mode (actually meshes in the second camera have shadows from theirs depth level, but haven’t from the base camera - different shadow maps for them).

Anyone found a solution yet? I’m having exactly this kind of problem with my full-body fps player setup…