Problem with shaking camera

Hi, I have a little problem with my underwater camera:
When i play the game on my computer, everything works correctly- the camera smoothly follows the bait, but on my tester’s pc something is wrong with it: Camera shake and act weird.
Maybe you know what can cause the difference in action unity3d game on different hardware?
I should add that my computer where everything works as it should, is much weaker than my buddy’s machine.
Here’s a little sample of that underwater shaking camera:

And the part of outputlog with hardware specific:

I will be grateful for any help
Bless ya !

This looks alot like a problem I had on one of my projects where the position of an object would constantly alternate almost every tick (but not always) between two positions.

While I didn’t know what was causing the problem, I did notice that the center of the flicker positions was the actual position where I wanted my object to be. Maybe it was a float error? Rounding error? I’m not entirely sure.

Anyways, all I did was keep track of the previous position, add that to the current position, and then divide the result in half (if the current position wasn’t the previous position):

if (previousPosition != transform .position)
transform.position = (transform.position + previousPosition) / 2;

Hopefully this works for you!