Problem with simpliest AI and Nav Mesh i quess

I just make a simple AI enemy Script using Nav Mesh Agent, all solid meshes for AI i made navigation static. Bake navigation. And if Enemy AI is one on scene, it works fine, but if i copy more then one enemy, something brokes and they’re spawn in random positions on the scene and don’t moving. Script is very simple, just set destination to player position.

Ok, i fixed it, i quess. I just add all script stuff to Empty Gameobject and add model of enemy to it. If all script staff stays on model itself, then it became buggy like this.