I have a project developed in Unity version 2.61 which uses spanish characters. When I run it in version 2.61 and 3.0f1, it shows the spanish characteres without problems even those who are displayed in the console using the Debug.Log function.
If I start a new project in 3.0f1, I can see the special characters on GUI Text GameObjects created in the editor but they are skipped if they are created in a OnGUI function. The same thing happens if I display spanish characters on the console using the Debug.Log function.
Do I need to configure something in Unity 3.0f1 to show special characteres or this is a bug?
Thanks